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Werewolf: The Post-Apocalypse

Commuters throng the city streets, going to work. Banners advertising the 2012 Olympics and a Bright New Future hang from lamp posts. The Thames shines silver as a mirror beneath the morning sun.

The Thames is grey as iron beneath a moonless sky. Here and there are dead and dying trees; even those that still cling to life are withered and unhealthy. Everywhere there are webs, some bright and shining silver, some tarnished beneath the faint starlight.

Despite all appearances, this is a world that is dying. Every year more of its defenders are lost. Every year fewer are born to replace them. They're beaten. But they're not extinct. Yet.




***

[livejournal.com profile] lanfykins, [livejournal.com profile] sea_of_flame and I are planning a Werewolf game.

Setting:
Present-day old WOD; characters will be werewolves only. Other shifters may exist, but with the size of the game we're planning, we'd rather stick to just Garou. Other supernaturals may exist, but making assumptions about how they work will be dangerous; there may be surprises...

Player experience:
Having played werewolf before would without a doubt be useful, but we're newbie-friendly.

Player numbers:
We want to be big on personal attention, so we do want to stick to player:ST ratios of about 5:1 to allow this without our going insane. This would initially give us space for 15 players - realistically, we'd be happy to go up to a max of 7:1 (ie 21 players), since we know that usually not everyone makes every game.

Timetabling:
We're still planning things out so can't quote a exact game-length in terms of number of sessions just yet, but this isn't going to be the start of an endless chronicle; there will be an end in mind. We might run future games in the same game world at a later date if we feel like it and there's interest.
Rough plan at present is a monthly game in London, provisionally starting in April 07. I need to chat with Paul to see what slots are available during the weekends at the College Arms, so watch this space on that.

Ruleset:
There will be a few custom 'tweaks' (principally in terms of XP costs, availability of merits etc), but on the whole, we'll be using the Revised edition of the Laws of The Wild MET book. Stuff from tribebooks etc may be used, but that will be with discussion with individual players. We're not taking the OMG Approval111!!! route, it's just the same argument as not allowing fera - with a small player pool, too many special snowflakes becomes a problem for game balance.
This isn't going to be linked with any other games/organisations, it's just us and our little gameworld ;)

Character ranks:
With what we're planning, cliath/fostern characters will be by far the majority. A few cubs or higher ranked characters could be fitted in, but we'd need to hear some good arguments for these.

PBM/email-only players:
For the most part, we do want to be running a live game rather than a play by email. However, there is what is effectively a 'penpal' option - if you are unable to attend games, but want to take part, and you can pair up with a live player who would like a mentor, then we'd work with you to create an older DPC, likely a kinfolk or garou who had lost the wolf - and you could interact with & advise your protege by email between games. This might work particularly well if unavailable but experienced garou players paired up with live-action newbies.
As a forewarning though, this would basically just be soft roleplay (running MET mechanics by email is HORRIBLE!) - and for the most part, it would be interaction between the two players rather than the STs joining in as NPCs - we have lives and jobs!


More information on background & setting will be coming out over the next few days/weeks...

Date: 2007-02-23 08:37 pm (UTC)
From: [identity profile] arkady.livejournal.com
Given that the baby will likely be born sometime towards the end of April, unfortunately I can't commit to live-action; however I am more than willing to join in via email as a kinfolk mentor to a live-action newbie with the possibility of making future in-person "guest appearances" as and when motherhood permits.

Date: 2007-02-23 10:07 pm (UTC)
From: [identity profile] madwitch.livejournal.com
That would be great.

Date: 2007-02-23 09:59 pm (UTC)
From: [identity profile] wychboy.livejournal.com
well, you can count me in... I've been wanting to play garou for a while - I played a couple of zeitgiest, but.. its kinda high powered, and while I like having some power (yummy power!) I don't want to be able to kill everything in sight :P
speaking of, how much combat vs intrigue will be in the game? More smashy smashy, more investigatey goodness, or a balance?
Also, I assume it will be very pack centric? If so I may have to poke you into poking me in the direction of people who might consider playing a pack with a relativly inexperienced werewolf player - I've Rp'd for aaages, but can't say I know werewolf inside out.

Date: 2007-02-23 10:06 pm (UTC)
From: [identity profile] madwitch.livejournal.com
Cool. There will be packs, yes, but all this is fine details that are being fleshed out. However, we are planning a PBEM 'mentor' thing, in a kind of 'older character teaches younger character' kind of way. The lovely lady above you in the comments is interested in such, which could be a thought for you. She's also a player in Rhona's occasional 'End of Days' thing. :-)

We're planning on a balance of style of game. Garou has combat, it's the way it goes, but there will be much to investigate also. So yay!

As said above, power levels will be low at start, with reasons to be explained.

Date: 2007-02-23 10:17 pm (UTC)
From: [identity profile] wychboy.livejournal.com
sounds good to me! I'm already raiding through books to start writing up idea's :D I just have a thing for being a guy who performs rites... I adore them. So much fun!

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